Song of a Baron; Requiem for Roland

Every movement was pain, but Emmeline felt it as a distant nagging, a warning that each step she took, more of her life blood spattered on the stony ground beneath the gates of Calder Keep. She knew that Renee and Elemix were saying something to her but she didn’t hear them. She kept thinking about how cold the Baron’s hand was, how grey his face and still his chest.

She’d leaped at the chance to go against the goblin army with Elemix and Renee. She wanted the goblins that had hurt her Baron dead, their families dead, every one of their friends dead. Continue reading “Song of a Baron; Requiem for Roland”

Gun-toting Thugs

These thugs tend to appear in packs (so Teamwork applies) and are generally equipped with a variety of small arms, including knives. These are Fair (+2) nameless npcs, and so it takes a hit with 2 stress to take them out.

Aspect: Gun-waving Street Punk Looking to Prove Something!

Skills: Combat (+2), Notice (+1)

Stress: ❑

New Power Theme: Water Projection

Water Projection Theme

You can control water in places where it gathers, as well as the moisture in the air. Wherever it exists, your power can do something with it.

Basic Water Projection: Your power involves control over water. When you use your powers, you create splashes of water and steamy mist. Continue reading “New Power Theme: Water Projection”

On the Way to Cerisey

That morning was cold. Even colder than before. With wounded coming in that morning from Calder Keep, Typhon Né begged off the traveling as people needed her here for a time and she had little to do with Cerisey or the Vale, save for a very distant relation to Remy Silverleaf. Both Elemix and Renée were miserable, and Emmeline slightly less so. At least she didn’t have to be bundled as much. Most of the morning there was little said as they rode through the snows. Renée would quickly ride ahead and plot out the way to avoid the deeper drifts, but even then it was slow going. It would be after dark before they got there. Continue reading “On the Way to Cerisey”

Epilogue: Session 26

Overview 1:

At least one powerful Hag has found Cerisey and knows the Vale of the Mother Tree is nearby. She has attacked and nearly murdered a druidess names Zoé, taking her form to infiltrate the town, lure the party in, and ultimately try to either destroy them or use the women as breeding stock and the men as dinner. Luckily the hag underestimated Elimix’s overconfidence. However, even defeated and retreating into the etherial plane, the Hag survived to fight another day. Continue reading “Epilogue: Session 26”

Uzec: Town in Detail

Statistics:

  • Nation: The Thalassan League
  • Region: The Periphery (formerly the Five Kingdoms)
  • Provence: Derrien (enfiefed to the Duchy of Derrien)
  • Realm: Northmarch (formerly Uzec & Calder Valley)
  • Ruler: Roland d’Uzec
  • Population: 5091 (out of some 80,000 in all areas of the Upper and Lower Calder valleys)
  • Nearby Villages: Calder Keep (pop. 1018), Gamaché (pop. 708), Yvoiré (pop. 675), Vessaux (pop. 656), Sabé (pop 610). There are a dozen other villages and over a hundred hamlets throughout the Northmarch.

Continue reading “Uzec: Town in Detail”

Terror Bots

These little devils are usually deployed in groups of three or four. They are usually equipped with guns or even lasers and most can fly. Just two stress takes one out, but in large enough swarms they can be very dangerous.

Aspects
Flying Robot with a Friggin’ LASER on Its Friggin’ Head!

Skills: Shoot (+2), Flying (+1)

Stress: