If my previous write-up isn’t detailed enough for you, you might like to look at the Master List of Talents presented by the same folks who gave us the Master List of Feats.
Heirloom Items
These items are linked with a character’s Destiny and may be brought into play by PCs as they adventure. See the Star Wars RPG site for details.
Ashla Saaris
Ashla Saaris grew up on the streets of Terra-Alpha, the capital of the desert planet, Circe. As a young child, her parents were killed on a mining explosion, leaving the young togruta to fend for herself.
During her young childhood, Ashla was continuously in and out of orphanages and foster homes. She would always find her self hanging out with the sloop gang, the Crimson Krayt’s. This rough and tumble lifestyle as instilled a somewhat rebellious nature to her personality.
Ashla always had a lucky streak about her, but the real explanation was that she was in-tune to the Force. So as she entered her teen years, Ashla was discreetly followed by a mysterious stranger. After a few days of being followed, Ashla was approached by a Jedi Knight, by the name of Treisse Halo. And after a lengthy conversation, Master Halo offered Ashla a new way of life, one of becoming a Jedi as herself.
And so the story begins for Jedi Padawan Ashla Saaris.
Character Sheets
I have created character sheets for use with this campaign. Here is a blank PDF. If you have a Mac with iWork, you can download this one and unzip it.
Open it in Numbers and select File-> Save as Template. After that you can select it under My Templates whenever you want to create your characters. This spreadsheet-based sheet will auto-calculate just about everything for you.
Campaign Background
The year is 3976 Before the Battle of Yavin (BBY). Twenty years ago, the Great Sith War came to a dramatic end on Yavin 4 with the final defeat of the Sith Lord, Exar Kun. Since then the galaxy has been rebuilding, recovering, and dealing with any remaining pockets of Krath cultists, Sith remnant, and a few Mandalorian stragglers.
But hidden in the mysterious reaches of the Outer Rim, Mandalorian Neo-Crusaders regroup and reassemble themselves in secret. The new breed of crusaders welcomes any species willing to embrace the simple but aggressive Mandalorian code. Beyond the reach of the Republic, they begin gathering in numbers, preparing to one day have their revenge upon the galaxy.
Meanwhile, Jedi veterans of the hard times of the Great Sith War have settled on various worlds to assist in the rebuilding process, act as diplomats, and help safeguard the peace. Most worlds feel honored and grateful to the Jedi High Council when a Jedi Watchman is assigned to their region of space, as they know that these Jedi will hound criminals and seek tirelessly to enforce the peace in the region.
In Argos Sector, the Praxus system is one such place. Here a Jedi Enclave has been created on the planet Medea, a moon of the gas giant called Telemon. This is just one of four worlds of the Praxus system who make up the Praxus Federation. This group is the cornerstone of the entire sector and so it is the ideal place for a Jedi Enclave.
Three masters have taken on apprentices here. One, a Jedi Shadow of great skill, is the human Jedi Knight Treisse Halo. Another master is a Battlemaster, the human Jedi Knight Arlon Del. The third is Jedi Master Tarlo Bernare, a khil Jedi Master and Watchman for the Argos Sector.
The Jedi Enclave is situated on the large island of Theria.
And it is here our story begins…
Master List of Feats
Someone has created a list of all Feats available across the various Star Wars books. You can find it here. Using this in conjunction with my lists of class Feats may be quite helpful when planning character advancement.
Talent Trees
Because there are now quite a few books out for the Saga Edition of this game, and each adds some really great Talent Trees to the base classes and prestige classes, it can be hard to find just the thing you want for your character. Here is a listing of the Talent trees available for each class and prestige class. While I can’t reprint the Talents and what they do, I hope this reference at least makes it a bit easier to look things up and find them when you go to level your character. Continue reading “Talent Trees”
Temptation of the Dark Side
The optional rules listed in The Force Unleashed Campaign Guide regarding the Dark Side is in effect. In essence, a Force Point may be spent to gain temporary use of any Force Power with the dark side descriptor. It can then be used once during that encounter. Likewise a Force Point may be spend to gain access to a dark side talent. This lets you use the talent (or talents if you spend Force Points to buy more than one) for the entire encounter. However, your character gains dark side points equal to the number of Force Points spent in this manner.
Refer to the TFUCG for complete rules.
Class Feats
All feats from the various Saga Edition books may be available to PCs. The Knights of the Old Republic Campaign Guide and the Force Unleashed Campaign Guide have many feats that can be learned as bonus feats for the core classes. While I won’t list all the feats available from all the books, I will try to compile a list here of class feats since they are spread out quite a bit.
Continue reading “Class Feats”
Available Races
A wide variety of species are available for play in this campaign. The home system of the game will be Praxus. This solar system has four inhabited worlds as well as mining colonies (both planet-side and based on floating cities of the gas giant world of Telemon. This is a very cosmopolitan place in the galaxy due to a wide variety of species being made to settle and colonize the four worlds of Praxus System.
Species available for play include many from the Core book: Humans, Bothans, Duros, Gamorrean, Ithorian, Kel Dor, Mon Calamari, Quarren, Rodians, Sulustan, Trandoshan, Twi’lek, Wookiee, Zabrak.
The Knights of the Old Republic Campaign Guide also lists many suitable for play: Arkanian, Arkanian Offshoot, Cathar, Draethos, Feeorin, Khil, Kissai, Massassi, Miraluka, Selkath, Snivvian.
The Force Unleashed Campaign Guide offers the following, which are also acceptable: Aleena, Caamasi, Gran, Nosaurian, Togorian, Togruta, Whiphid, Yarkora.
Threats of the Galaxy lists one race also suitable: the Bith. In addition, Replica Droids from the same book may be appropriate, depending on the character’s background.
Scum and Villainy includes number of races as well. Suitable races include: Clawdite, Falleen, Gand (available only to non-Jedi), Jawa, Ryn, Toydarian.
Finally, some races described on the Star Wars RPG web site may also be appropriate. For instance, the Arcona and Pau’ans described there will work well in this campaign.
Droids may also be used as PCs. These can be made from scratch, perhaps representing trusted droids employed by the Jedi Enclave on Medea (a large, terrestrial moon of Telemon). Other droids may be appropriate, such as the HK-Series.