Recap – End of Session 5 & The Deal

This is a recap to add to the end of last session some details to account for Chris’ absence.

The battlesuit (Hedgehog), seeing it had delayed for long enough and being pummeled by NeoGenesis’ attacks suddenly began to burrow at lightning speed beneath the floor. Crusader, having held back to potentially deflect one of the suit’s missile swarms, spotted that the legs didn’t hold active cutting blades. Yelling, “Get the others, he leaped, barely catching hold of the villain’s foot and like him, disappeared below the surface.
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Villains Session 5

Tunneling Armor Suit (Dr. Hedgehog)
Power-suit using villain working with or part of a conspiracy of ex-Lansing rogue scientists. His/Hers/Its motivations remain unknown, only destructive.

Rogue ex-Lansing Scientists (see NPCs Session 5)
Suspects in the theft of a bunch of platinum, waking up AI robots, stealing old droid equipment and stealing several hundred million credits worth (at least) of Etherium bound to be used in biometallic armor.

Armored Gunmen
Three armored thieves who took hostages and were taken down by the team. One who fought Xterran didn’t look as it he would survive.

NPCs Session 5

Captain Harry Murphy
A police precinct captain in Brooklyn who worked with the Team.

Xterran
West Cost American Superhero. Arrogant and powerful. Helped the team against three militarily armed thieves grudgingly. However, left with a potential respect for the Team and Crusader in particular. Power of electron radiation creation, manipulation and projection.

Dr. Ray Matthews
A scientist as a minor LansingCorp research facility in Hackensack. While not in charge of the project involving Etherium, he did have emergency access.
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Lightsabers

Just for fun, I thought I’d write up a list of lightsabers, their variants, and the different kinds of crystals you might find, as well as the book and page number you can find them.

  • SECR = Saga Edition Core Rulebook
  • KotOR CG = Knights of the Old Republic Campaign Guide
  • FUCG = The Force Unleashed Campaign Guide
  • TotG = Threats of the Galaxy

Lightsaber – SECR122

Double lightsaber – SECR123

Short lightsaber – SECR123

lightwhip – TotG

lightfoil – KotORCG65

guard shoto – FUCG96

lightsaber pike – FUCG199

All of these options can be available in this campaign. My thinking is that lightsaber design is a very individual thing for Jedi and Sith alike. Since each base weapon is usually highly customized, why not the overall form as well? The above types of lightsaber should cover most concepts so that rules for them can easily apply to your idea of a lightsaber weapon.

In addition, the lightsaber blades themselves can be modified, depending on the crystals used in the lightsaber. Such crystals are rare and highly sought after so unlike lightsaber design which may simply be chosen by the character and either built at 7th level, or in some cases provided by the character’s Jedi or Sith master. These crystals must be discovered via a quest in-game, or recovered from fallen enemies. All these crystals are described in KotORCG pages 66-67.

Bondar (stun damage)

Firkraam, luxum (ion damage)

Jenraux (bonus to blocking)

Opila (extra damage on a crit)

Phond (extra damage vs. shields)

Rubat, eralam, upari (do better damage once per encounter)

Sigil, daminia, nextor, sapith (extra damage on all damage rolls)

Solari (bonus to deflect)

One thing to consider when your character gains possession of one of the crystals above is that these crystals, when used, replace the normal +1 bonus a Jedi or Sith wielder gains for attuning to a normal lightsaber crystal.

In Search of etherium or Nap time for Proximus

Session 5

Crusader asked Lake to stop digging after a metallic scale was unearthed. He said the substrata looked like it was unstable.  He said that maybe we could have the scale analyzed and that we should get out of here. 

We needed to find the other area of seismic disturbance that occurred during the robot’s rampage, so we started at the geological survey office in the district of Hackensack.

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Adventure Log: Session the Second

Played November 2, 2008

We’ve been traveling with a gypsy group of Cait Sidhe. These friendly, catlike folk have unfortunately been plagued with bandits. Unfortunately, some of this “plague” may have been brought by us. We don’t know why, but it seems like these bandits and raiders have been following us and have run into these Cait Sidhe. We tried to protect them and have killed many of these raiders, but attrition has been terrible. Now all that is left is a woman and twin children.

Now we’ve been forced to flee the road and take refuge in this cave in hopes of eluding the raiders. Unfortunately, we’ve lost track of the Cait Sidhe who’ve fled deep into the chambers. This place seems to be like buried fortress. Ghosts haunt the place and it’s infested with goblins, bats, and worse. I fear for the lives of those twins, especially. Continue reading “Adventure Log: Session the Second”

Quantum – Fifteen Years Later

Jihong Kim – Staff Reporter INN

Today is the fifteenth anniversary of the Battle of the Aurora RIft, when Quantum and elements of the Citadel, EarthForce Starfleet and the Auroran Militia took on Shard, a former hero and friend of Quantum, who drunk with power made a play to take over the Inner Sphere worlds.  Many of the best and brightest of both fleets and many heroes died trying to stop him.

Quantum, who had taken the brunt of Shard’s attacks, within a year departed the Inner Sphere to deal with the Confederation incursions and brinkmanship of the time.  The incursions stopped and since then Quantum has been spotted from time to time on dozens of outer sphere worlds, continuing his work for the wider galaxy.
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Proxima Station Email to Dr. Knight

Dr. Knight-

Very important info for you David.  As a quick summary, repair work is going well and we should be able to resume operations within two weeks.  I’m writing this as an inquiry on when you plan on returning.  We heard about the station incident and received a reply from EarthGov and the Auroran Consulate stating you are in good health but hadn’t heard on whether or when you were planning to return. Continue reading “Proxima Station Email to Dr. Knight”

Session 4 Lunch is served or almost meeting the Mayor

We were having lunch and I was showing everyone the letter we got from the telepath that was hurt on the Luna colony, when our meal was interrupted by Special Agent Ellison and his assistant, Maria Truwell. They arrived to tell us that Dreamslayer was moved to a location in Long Island and currently has the mind of a vegetable. They believe that there is still some consciousness buried inside his mind, but wanted to scan a mind that had been in contact with his mind before the Alien left to use as a template for contact. Crusader volunteered so Maria took Crusader into the other room and soon they came back out.  Continue reading “Session 4 Lunch is served or almost meeting the Mayor”