Tempest Class Light Transport

General Characteristics

* Crew: 3: 2 pilots, 1 Guild director (optimal for non-Stargate or non-local use use of the warp system)
* Passengers: 15 (8 dual bunk cabins, 2 single bunk cabins)
* Payload: 70,900 lb (77,519 kg) of cargo
* Length: 174 ft (53 m)
* Wingspan: 50 ft (18.29 m)
* Height: 35.1 ft (10.7 m)
* Empty weight: 382,500 lb
* Max takeoff weight: 455,000 lb
* Atmosperic Drives: 2x Vance Whitney F101-R1170 Gravity Assisted Scramjets
* STL Drives: 4× VanceWhitney V117-X-2910 VASIMR drives

Performance

* Atmospheric cruise speed: Mach 1.76 – Max speed: Mach 12
* STL cruise speed: 0.10c – Max speed: 0.44c
* FTL stargate speed: 1.088 pc/day (2) standard – 1.136 pc/day (4) extended.
* FTL stargate speed: pc/day

Session the Ninth

After saving the village, the villagers provide the team with a home and a celebration. Rowe asks the elder to let him know if he remembers anything new about what was taken from him by the White Witch. The elder says he isn’t quite as strong as he was before. This strength had appeared a number of years ago.

Having discovered that Bronwyn was currently “nowhere”, Rowe seems lost, listless. But he casts a Sending, “I miss you.” To his shock, she responds, “And I you, but stay away. It is not time.” Her voice is strained and in pain from the injury that Kestra gave her. Still, contact was made and Rowe is relieved and happy. He makes plans to return to Lyeum. Continue reading “Session the Ninth”

NeoYork Mayor and SPs Endorse Genesis

April 4, 2911

The Mayor today announced a cooperative effort between the NeoYork city government and the NYSP to work with the private Genesis Initiative, in particular the team led by the new Crusader, in preventing and addressing the building meta-crime wave in the city. Continue reading “NeoYork Mayor and SPs Endorse Genesis”

The Inner Sphere Worlds

Outside of the 10 billion of the Sol System, billions more colonists of humanity live in the Inner Sphere, those worlds within 10 parsecs of Earth. Below is a summary of some of those worlds. The Inner Sphere is divided into eight sectors, each with a set of Stargate Transfer Points in the center of each.

COREWARD
Aurora Sector
Aurora (4) – Spacer World. Leader manufacturer of androids as well as agricultural products. De facto leader of the Coalition of Free Worlds.
Asperta (3) – Earth Alliance. Successful trading world.
Thalassa (8) – Independent world in free association with the Earth Alliance. One of the few successful pre-warp colonies. Ocean world.
Florina (10) – Earth Alliance. Secondary colony of Sark. Known for its cloth industry, its silk in particular.

Bellepheron Sector
Haven (8) – Earth Alliance. Highly successful colony. It is quasi-independent from the EA due to it’s age and the part it plays in Human Sphere trade. Offers the prime stargate to the Spacer worlds, Tannhauser Gate.
Solaria (10) – Spacer World. Agricultural world and isolationist to non-Spacers.
Baronn (11) – Earth Alliance. Former corporate colony/mining world.

SPINWARD
Centaurus Sector
Alpha Centauri (1) – Earth Alliance. Vacation and trading world.
Bonde (6) – Earth Alliance. Agricultural world.

Demeter Sector
Cil (11) – Spacer World. Trading world and one of the gateways to the Spinward Marches.

RIMWARD
Euphrates Sector
Cinna (6) – Earth Alliance. Terraformed ocean world. Good vacation spot.

Ficus Sector
Daribow (6) – Earth Alliance. Mining world undergoing terraforming. Has a strong militia.

EDGEWARD
Gilgamesh Sector
Disus (12) Spacer World. Very free-spirited world dedicated to hedonism as a political and social philosophy. Easy to do, due to the vast numbers of androids doing all the work.

Hellespont Sector
Euterpe (10) – Spacer World. It is a popular tourist destination for the Spacers, because of its exceptionally large rainforests.
Melpomenia (9) – Spacer world. Seat of the Coalition’s government offices (Aurora is the current holder of the rotating presidency). Industrial centers with vast agricultural fields.

Adventure Log: Session the Eighth

The group, having spent the past two years near Carn, sets out. 

But in that past two years, each pursued goals as they could, in service to the lord of Carn, Sir Kanderus. Rowe seemed to change in that time, and never stopped trying to find a way to help Bronwyn. Lucan made new friends.

Now Rowe, convinced Vinneas had something to do with the death of King Tertius, sets out with the team. Zayne, Lelu, and Onu did research. They confirmed the death of the Tertius in Vhaillon. There are sightings of the White Witch. We discover that Enoere, homeland of Fae, has fallen to civil war. This affects Lucan and Kestra. Continue reading “Adventure Log: Session the Eighth”

Into the Mind of Metatide – Week 2

Miho Sakura had brought in Officer Kelsey Vance as Crusader suggested to help with the investigation of Lake’s mysterious sleepwalk of the night of the 9th. Miho had completed her research and was ready to present it to Lake first. She brought Kelsey, just in case Lake would allow her to help.

“Lake, I have the results of all of the testing and checking of the electronics, etc. Are you ready to hear the report? Do you have any questions?”, the scientist asked.

Lake nodded. “Although your findings may be just as important as your conclusion, I would like to know if you found evidence that I’m guilty of betraying the team or otherwise endangering the people I work with. Then I’d like to hear your findings after that.”
Continue reading “Into the Mind of Metatide – Week 2”

The Archeron Incident – A Brief History

The planet Archeron was settled during the tale end of the second wave of colonization as the Spacer Worlds held a stranglehold on stargate technology and travel before the days of Guild navigation allowed Earth back to the stars. As such, only megacorporations could afford to subsidize colonization efforts and such efforts must neccessarily be for profit. Continue reading “The Archeron Incident – A Brief History”