Lilah

by Julia
Shadowgate campaign.
Attractive young woman in her mid 20s. She has blue eyes and currently has golden-red light brown hair.
She is slim and fit without being very muscular, as she is more used to talking her way out of trouble than fighting her way out of it.

Refresh (Current Fate): 2 (2)

Stress
Physical: ❑❑
Mental: ❑❑❑

Consequences:

Aspects

Aristo vampire mesmerist of the deva line
Origin: Born (and orphaned) In a time of troubles
Aspect: Silver tongue
Aspect: I will survive
Aspect: I know a guy…

Skills

(Superior) +5 —
(Great) +4 Rapport, Deceive
(Good) +3 Empathy, Notice
(Fair) +2 Will, Contacts, investigate
(Average) +1 Resources, shoot, Occult, Athletics, Stealth

Stunts

Extras

Mesmerism (rapport) mortals free, supernaturals cost stress
Glorious Majesty
Inexorable summons can summon to me those I have mesmerized
Aura Perception: can see supernatural auras
Telepathic Transmission (rapport) mortals free, supernatural costs stress (can use inexorable summons mentally now)

Stuff

#Stuff#

Notes

(feeding fanboy +1)
(building a herd)

Warren Brody

by Dragonmick-st-john
Shadowgate campaign.
Handsome, brown hair worn a little bit long, wears a blue suit coat over either a white or black button down shirt with the top buttons open.

Refresh (Current Fate): 2 (3)

Stress
Physical: ❑❑❑❑
Mental: ❑❑❑

Consequences:

Aspects

HC: An Aristos Investigator of the Daeva-Septemi Bloodline
Origin: A Fallen Priest Who Couldn’t Say No to Sex
I’m Connected with Cops and the Underworld — And They’re Connected with Me
Rose – My Mortal, My Addiction
Supporting Staff – Junior Detective Posse and a Herd of Young Women (posse was killed off except for Beth Southal and Keira Emberey. These were sent on a semi-permanent “vacation”.)

Skills

+5: Brawl, Rapport
+4: Investigation, Physique
+3: Abjuration, Provoke, Resources
+2: Contacts, Empathy, Notice, Shoot
+1: Athletics, Melee, Occult, Stealth, Will

Stunts

Too Sexy for My Shirt – +2 to Rapport rolls where good looks can be brought into play.

Extras

Vampire Stunts
Unnatural Speed – Spend 1 physical stress to gain +3 Athletics for defense or to move quickly.
Supernatural Strengthx2 – Spend 1 physical stress to gain +4 to Physique rolls to break stuff. Gain Weapon:4 in Brawl attack or +4 to bonuses from melee weapons. Lasts the scene.
Heightened Senses – Spend 1 Mental stress to gain a +3 bonus to a roll involving one sense. See in the dark.
Mesmerize (Rapport) – Use Rapport to entrance someone into doing things for you, all the while thinking it was their own idea. Places the Mesmerized aspect on a victim for the scene.
Inexorable Summons (Rapport) – Use Rapport at any range on someone you have previously mesmerized. Resist with Will. Success means the target will come to you. Costs 1 Mental stress.
Glorious Majesty (Rapport) – Spend 1 Mental stress. For the rest of the scene, or until someone successfully attacks you, they must first overcome your Rapport skill with a Will roll. Attacking someone ends this effect.

Vampire Skills
Abjuration
This skill is used to counter magical effects placed by supernatural beings. It can also be used as a defense.

Overcome. Use Abjuration to dispel a supernatural effect. The difficulty is Fair (+2), unless the supernatural causing the effect is present, in which case they may be able to actively resist the Abjuration effect. An attempt to remove a permanent effect caused by a supernatural power, such as permanent changes to Aspects, can be made with the expenditure of a Fate point from both you and the target and a successful Abjuration roll.

Create an Advantage. Create aspects on yourself or others such as Buttress the Soul to aid in defending against supernatural powers being used against you. These can be invoked when defending.

Attack. Use Abjuration in a battle of wills to banish supernatural creatures not native to the mortal realm or possessing spirits and ghosts. This is resisted by Will and success causes mental stress. A Taken Out results not in the creature’s destruction, but in sending it back from whence it came, or in the case of possessing spirits, casts them out of the victim’s body.

Defend. Use Abjuration to defend against supernatural powers that may directly affect you. For example, an attempt at mind control can be resisted with Abjuration, but Abjuration can’t be used to defend a vampire who is using Supernatural Strength and Speed to attack you since those effects do not directly affect you; rather those powers enhance your opponent first.

Stuff

Brass Knuckles (Weapon:1)
Punch Dagger (Weapon:1)
Pistol, Glock 17 (Weapon:2)
& Spare clip
Flack Jacket (Armor:1)
A Ford Mustang
Encrypted Cell Phone

Notes

Cassidy Victoria – (my little girl)
Skylar Fee – (Russel’s)

Garrett Wade

by Jose Perez
Shadowgate campaign.
Tall lanky middle aged bearded layabout

Refresh (Current Fate): 3 (3)

Stress
Physical: ❑❑❑❑
Mental: ❑❑❑❑

Consequences:

Aspects

  • Draugar Vampire professional bouncer/enforcer.
  • Died getting a drink, standing at the bad while under a Gypsy Curse the night he was backstabbed in a bar fight.
  • A veteran of too many bar fights.
  • Loyalty is earned, not bought.
  • Any problem can be solved through the Proper application of brute force.

Skills

+4: Physique Provoke
+3: Notice Will
+2: Investigation Rapport Stealth
+1: Athletics Contacts Empathy Resources

Stunts

OVERPOWER: Use Physique instead of Melee.
FACE IN THE CROWD: +2 to Stealth Roll to Blend in a crowd.
DANGER SENSE: Notice is unimpeded by sensory impairment if it is in defense of someone that means me harm.
VAMPIRIC RESILIENCE: +1 Armor, +1 Physical Stress box for the scene if you take a Mental Stress damage.

Extras

I like pie

Stuff

Old chopper.

Notes

C sharp.

Sinnara

by giyota
The Bastard Prince campaign.
Sinnara is a beautiful fair elf princess from the Golden Glen. She has long, golden hair, fair skin, and violet eyes.

Refresh (Current Fate): 3 (3)

Stress
Physical: ❑❑
Mental: ❑❑❑

Consequences:

Aspects

Entrancing Fair Elven Princess
My loyalty lies with my family
My faithful companion has my back
Magic is in my blood
Mystical connection with twin brother Mawl

Skills

+4 Fight
+3 Lore, Notice
+2 Athletics, Empathy, Resources
+1 Rapport, Will, Stealth

Stunts

Night Vision
Shapeshift (hawk)
Healer (+2, +3, +4 – reduce consequence once per session)
Anybeast
Clothes Shifter (clothes/equipment shift with her)

Extras

+4 Shaping (body)
+3 Elf (Glamour)

Stuff

Bodice Dagger
Black Choker with Emerald
Silver Earrings with Tiger’s Eye
Skill with Precious Gems

Notes

Lendelwen is her faithful unicorn companion
Mawl is her twin brother

Saved Skill Points: 1

Tryule

Backstory

My name is Tryule Mitharl. When I was born on the colony world of Anobis, they placed a coin in one hand and a knife in the other as is the way of my clan. We are Zabrack, We were also a family of traveling merchants. Times were tough but we were happy. We had a good life traveling from city to city in our loop. We were established and known, the Mitharl Free Trading Company. I learned early that I had a knack for fixing things; tools seemed to come alive in my hands. I could see how the pieces should fit in my head. It usually seemed obvious what was wrong to me and how to fix it. I was never good with people but beasts seemed to like me. I felt comfortable with them and they, in turn, seemed to like me. I was taught how to take care of them and the wagons. We rode in. I was not a good merchant. I couldn’t seem to “feel the deal”, as my father would say. He would talk to me about pace and how to close but it just didn’t work for me. My brothers and sisters all seemed to fit but I always felt like an outsider looking in. I would go off by myself and wander. I know I was loved but the wild places called to me. I would pretend that I was a great explorer discovering new lands. My grandmother started to have me look for plants that she would use in her medicine, to make my absence more palatable to my parents, who said “He has things he should be doing at home. He doesn’t need to go galavanting around when there is work to be done.” Grandmother would tell them to give me space, that I walked a different path. It made me feel special when she said it but it also made me more of an outsider.

When I was five, our caravan was attacked by bandits. They were driven off but many of my aunts and uncles and cousins were injured and two were killed. Two more eventually died of their wounds, from that point on things were different. Grandfather said that we had things too easy and had forgotten our heritage. We picked up the knife again and began to practice daily; men, women and children learning the dance of blades.

When I was ten I was sent to the home world, Iridonia, to learn to fight, defend and take care of myself. It is a harsh world with harsh people and it teaches harsh lessons. I was taught how to take a beating by my class mates, who didn’t like off-world scum being better than them. So I started to fall behind in all my classes; I learned to hate learning from books. But in any practical class where we were taught hands on I just couldn’t seem to help myself. I learned to dance the Menefrett and soon the ones that picked on me learned that if they wanted to dance with me they better do it in groups of three or more. Most of them decided to find other dance partners that wouldn’t step on their face so much.

When I was eighteen, we were taken for our final wilderness survival test. If we passed we would be given our accreditation and go forward into the world almost assured of jobs as scouts. The graduates of the school are highly sought after it is a mark of distinction to graduate such that a third of the students are from wealthy houses that just want the social standing of having a graduate or at least attending the school. We were dropped on a desert planet and left to survive for a month. We were given a beacon that we could use at anytime; of course, if we used it before the time was up, we failed the test. There were 100 students in my class and about a third of them won’t take the final test, either they don’t have confidence in themselves or their parents forbade it, of those left one in seven will die. This is not a children’s game, as I have said our planet teaches harsh lessons. About half of those remaining will pass. We are told that we should survive on our own merits. Some of those dropped form teams of two, three, sometimes four. The rules don’t forbid it they just encourage you to do it on your own. Each person is also given a token. You are awarded more points if you can capture or steal them. The record before my class was 15. I was nowhere near the record.

The first week, I spent establishing my camp just trying to make sure I walked out with life, let alone my token. I buried it a mile from my camp. I figured that if someone did jump me they wouldn’t profit from it. I was out scavenging for food when I came across a cache from one of the previous year’s students. If it had been more than a year I don’t know if there would have been anything left. The way it was created made me think of my training and how we were taught to do things. It was just a guess but it was a good guess. It made me feel closer to that other student and not as alone. I liked the idea it seemed good to me, so I set up three caches just in case something happened to my main camp. I had found a drip spring of water it was enough to supply what I needed for the day but not much more. I got some clay and made a catch basin so that the water wouldn’t just keep disappearing into the ground. I found some obsidian and made some knives and was rough tanning some hides. I was just sun drying the meat. I wanted to show the school that I learned my lessons well and that I could survive as long as I needed to do so.

At the start of my second week I was jumped by four of my class mates. They decided that my spot was too good for off-world scum. When I pointed out that on this planet we were all off-world scum. They didn’t seem to think it was funny. They roughed me up and took my best knives and broke the rest then as I lay there barely conscious they ate all my supplies, broke my catch basin and left me to my fate. I think they thought I would give up and die or quit but I was not going to let them win.

When I woke up it was night, they were long gone. I dragged myself to my first cache and found that one of the mice-like creatures had broken into it. There was a little left but not much. I didn’t begrudge the animal its mean, it his planet after all. I can’t say I was happy but I still wasn’t ready to quit. I was too sore to go farther so I passed out where I was lying.

I drifted in and out of consciousness and finally came to as evening spread its cloak over the earth. I staggered to my feet and made my way to my second cache. I remembered my training and tried to be careful and stay to rock and not leave a trail. Thankfully it was still intact. I ate some food and covered myself with some of the raw hides that were there. It’s funny but it gets cold in the desert at night. The next day I was feeling better, I was thinking about repairing the catch basin when I heard voices. It was them. I seem to remember them wondering if I had learned my lesson, wondering where I was and most frequently them wondering if I had more food. They had found the drag marks and the remains of my first cache. They seemed angry that the water basin hadn’t miraculously fixed itself. The leader of their little group, Saven Kotan, slapped one of his minions and told him how stupid he was for destroying it. He of course failed to mention the fact that he told him to do it in the first place and laughed while it was being broken. Suddenly, he sniffed the air and said, “I know he is alive and close but I don’t know where. I can feel it.” The others stared around but I stayed still and they didn’t see me.

I crawled back to my cache and started thinking hard. I still felt weak but I was getting stronger. This cache would last a day maybe two and I would have to move onto my next one and pray that it was still whole. I ate and slept and ate and slept.

Saven’s little group had taken over my camp. They kept looking for me and judging by what they were saying it was not to see if I was ok or needed any help. I headed for my last cache, a little unsteady on my feet, trying to be quiet and stay out of site. I had just gotten to my last cache when I heard the scrap on the rook behind me.

It was Kaal Koth , Saven’s chief lieutenant. He was big and strong, a good tactical thinker but not a strategist. He said “I was hoping I would be the one to find you. I knew you had more food than what was in your camp. Saven thinks he’s so smart. But I knew, I knew a merchant’s brat would bring me what I wanted.” He grinned at me and it didn’t seem like a happy grin to me or at least not a happy grin for me. Then he said, ”Well, I guess one of us is going to eat well tonight.” I said “Well I guess one of us is,” then I let the the sling stone drop from my hand in its pocket, gave it a quick whirl and shot him in the balls. I was aiming for his head but I was sore and tired and never very good with a sling in the first place. He went down hard, so I guess it counts as a good shot. I walked over to him and hit him just as hard as I could with the rock in my hand. He went out like a light.

I tied him up and gagged him for good measure. I heard his friends looking for him. Saven was screaming that when he found him he better have found food and not eaten it all or he was going to kick his ass. They had spread out to search. Jayeth Agod was closest to me, he’s was follower, willing to do whatever the others wanted, least they decide pick on him. He was tall, thin, and the weakest of the bunch. I was able to grab him and knock him out with a sleeper hold one of my brothers had taught me. I dragged him over to Kaal, tied, and gagged him.

I could still hear the other 2 calling. Saven was starting to sound, worried, mad, and scared. I could tell the anger was winning. Finally, Saven told Dulf Koey to go find them he was going back to camp.

When Dulf was close, I called out to him and asked him if he was looking for someone. He started. He never was very good at his alertness. I told him it was his last chance to just walk away. He looked upset and said that he didn’t think he would be able to make it without Saven’s help. He was really sorry but that was the way it was. I don’t know what alerted me but I turned just in time to see Saven flying through the air toward me with my best knife in his hands and a crazed look on his face. I threw myself to one side and flung a leg up. He tripped on it and landed hard. Dulf was heading my way but didn’t seem eager. He seemed to be waiting for Saven to get up. When that didn’t happen he sort of scooted over to him. He called his name and then turned him over only to find my knife in shattered and part of the blade embedded in his chest. He gave me the “oh fuck what do I do now” look. I told him to drop his token and leave before I got angry. He did. I dragged Saven back to where the others were tied up. I dropped his body in front of them took all their tokens and told them if I saw them again before the month was up I would be triggering their beacons too, then I cut them loose and activated Saven’s beacon. I don’t know if they took it to heart or if they went back with Saven. I didn’t see them again.

I did hear that Saven’s kin tried to get me convicted of murder but for some reason Dulf told them pretty much what I told them and it was determined to be death by misadventure. I passed, graduated, and get a job as a scout. My first mission was to scout a find of Phrik ore and report back on the feasibility of commercially mining it. But that is another story.

Kiltorsssk

Jedi Knight (Guardian)
Physical Stress: ❑❑❑❑❑❑
Composure Stress: ❑❑❑❑❑❑
Fate: 6 ( 6 ) Size: 2.3m
Consequences:

Skills
Great (+4): Weapons
Good (+3): Mysteries, Athletics, Might
Fair (+2): Resolve, Endurance, Empathy, Deceit
Average (+1): Force Healing, Telekinesis, Intimidation, Alertness, Engineering

Aspects
Occupation: Wookiee Jedi Knight (Guardian)
Friend of Jal-Zanos Jedi Master
No Mountain is Too High
Lucky
What Does This Button Do?
Fast Healer
Let the Wookiee Win
I’ve Got a Bad Feeling About This

Stunts
Deflection: The character can use his light saber to deflect energy weapons fire. Use Melee Weapons instead of Athletics to defend against guns. This can also be used to set up Block Actions (SBA 217) for the character or someone the character is protecting.
Reflection: As for Deflection, but defensive spin is achieved, the character can elect to make an immediate ranged attack at another target up to 1 zone away using the damage rating of whatever energy weapon was used to attack the character.
Surge: (Athletics) Gain a +2 to Athletics checks to zip around a zone or leap over obstacles. It can be used to also gain temporary Aspects for your character such as “Elevated Position”. The difficulty is the number of zones traveled and barriers overcome.
Ataru: (Lightsaber form) Using the Force to empower your strikes with both speed and strength, you are capable of dealing devastating damage. Add +2 weapon damage when wielding lightsabers.

Equipment
Lightsaber, cross-guard Dmg bonus +5, Cost: Fantastic (+6) Energy Weapon, Duelists Weapon, Blocking Weapon This weapon is Restricted. Bondar Crystal (Green Blade). This green crystal grants the Stun Setting Aspect. When invoked, it operates as per the Stun Setting Aspect
Battle Armor, medium powered Bonus -2, Phrik Alloy (defends against lightsaber attacks); Integrated Comlink
Translator (Custom) Worn on the belt and integrated into comlink system, this droid automatically translates spoken words into basic. Can be manually set to translate into other languages.
Aquatic Breather Worn over the mouth and nostrils, this device allows its user to breath normally in aquatic environments.
Nutrient Bars They may not taste good, but they’ll keep you alive.
Dire Vibroblade Dmg bonus +4, Cost: Great (+4)
Bowcaster Dmg bonus +6, Range 4, Cost: Epic (+7) Energy Weapon, Limited Ammunition This weapon is Restricted.

Ardana Zian

Imperial Spy
Physical Stress: ❑❑❑❑❑
Composure Stress: ❑❑❑❑❑❑❑
Fate: 3 ( 3 ) Size: 2
Consequences:

Skills
Fantastic (+6): Weapons
Superb (+5): Mysteries*, Telekinesis*
Great (+4): Deceit, Rapport, Resolve
Good (+3): Athletics, Empathy, Fists, Leadership
Fair (+2): Alertness, Burglary, Contacting, Force Illusions*, Investigation, Mind Trick*
Average (+1): Academics, Guns, Telepathy*, Pilot, Science, Starship Systems, Stealth

Aspects
Occupation: An Imperial Knight and Spy
“These Are Not My True Emotions”
Twi’lek Force Sensitive
Student of the Force
My Favorite Location Is Between a Rock and a Hard Place
The Force Is My Guide
A Disguise Artist Extraordinaire
Slipping In and Out Is What I Do Best

Stunts
Solo Combo
Dual Blades: Gain a +1 damage bonus whenever a lightsaber attack successfully generates at least one shift. In addition, gain +1 to Defense against the Disarming Maneuver (see SBA p224).
‘It’ Girl: +2 to Rapport rolls involving seduction.
Deflection: The character can use his light saber to deflect energy weapons fire. Use Melee Weapons instead of Athletics to defend against. This can also be used to set up Block Actions (SBA 217) for the character or someone the character is protecting.
Lightsaber Throw: Range 1. If the saber lands in the same zone as you, return it to your hand as a free action on a successful Mysteries roll.
Area: The Force Power affects an entire zone, plus one additional zone per point of spin at the cost of one Fate point. The Force user can decide whether or not he will be affected by his own power, but he cannot otherwise choose who is affected and who is not. Targets must generally make Athletics rolls against the Force user’s attack in order to escape the area of effect.
Force Piloting: Use Mysteries in place of Piloting.
Subtle Power: +2 to roll meant to disguise your use of Force power.
Fly: Fly for a number of exchanges equal to shifts generated and in this time you use Athletics for maneuvers. Use on yourself or another. Difficulty depends on weight. Mediocre is up to 150 lbs, Average up to 200 lbs, and Fair up to 250 lbs.

Equipment
Lightsaber, cross-guard Dmg bonus +5; Violet blade, Energy Weapon, Duelists Weapon, Blocking Weapon, Solari Crystal (Invoke vs. Blasters)
Lightsaber, short Dmg bonus +4; Energy Weapon, Close Combat Weapon
Vibrodagger Dmg bonus +2
Knife Dmg bonus +1, Range: Thrown; Close Combat Weapon
Imperial Knight Armor (Medium Armor) Bonus -2. Aspects: Phrik Alloy defends against lightsaber attacks. Ardana doesn’t wear this while under cover, obviously.
Force Amulet +2 to Force Skills, +3 for DS Force Skills. Skills marked with “*” gain this bonus.
Firestorm Barracuda class starship based on a highly upgraded Phoenix class starship.

Commander Jane Calhoun

Player Name Gina
Character Commander Jane Calhoun
Occupation Commander
Physical Stress ❑❑❑
Phys Stress Taken
Extra Physical Consequence?
Mental Stress ❑❑
Mental Stress Taken
Extra Mental Consequence?
Fate Refresh
Fate Points

 

Consequences

 

Skills
Great (+4) Intrusion
Good (+3) Deceive, Investigate
Fair (+2) Shoot, Notice, Lore
Average (+1) Stealth, Physique, Empathy, Contacts

 

Aspect Note
High Concept Human Veteran Commander of the Confederation
Trouble Aspect Haunted by Archon
Aspect Tough nut to crack
Aspect Always manages to look good
 Aspect Hardened Confed Spec Ops Commander

 

Awards
Saved Skill Points
Saved Adventure Awards

 

Spent Awards Record
Award
Stunt Description
Security Specialist You don’t have to be present to provide active opposition to someone trying to overcome security measures you put in place or worked on. (Normally, a character would roll against passive opposition for that.)
Attention to Detail You can use Investigate instead of Empathy in order to defend against attempts to use Deceive against you. What others discover through gut reactions and intuition, you learn through careful observation of microexpressions.
One Person, Many Faces Whenever you meet someone new, you can spend a fate point in order to declare that you’ve met that person before, but under a different name and identity. Create a situation aspect to represent your cover story, and you can use Deceive in place of Rapport whenever interacting with that person.

 

Equipment Description
Charm Bracelet +2 to rapport to create an advantage
Other Extras Description
Rapport +2 to Rapport
Credit 3

CPS Archon

CPS Archon

Physical Stress: ❑❑❑ / ❑❑❑
Mental Stress: ❑❑❑ / ❑❑❑

Refresh: 1 (1)
Credit: 1

Aspects
Starship TSI. High Concept
No Memory Being Human Survives. Trouble
Doesn’t Remember Who She Was — But the Commander Does. Connection to Commander
Veteran Pilot of the Wars of Secession. Connection to Ryan’s character
Hidden Railgun Turrets, Missiles, and EMP Cannons. 

Skills
+4: Athletics
+3: Pilot, Systems
+2: Melee, Shoot, Will
+1: Empathy, Intrusion, Notice, Physique
Saved Skill pts: 2

Stunts
Large Ride. 
Huge Ride. 
Extra Body. Archon is normally housed by the starship. He can optionally be uploaded to a synthetic body without incurring an Extreme consequences.
Fly. Your character has wings, jets, or psychic abilities that allow him to fly. Use Athletics to maneuver and for any movement using flight.
Stunt. Spent on personal vehicle.

Race: TSI
Bodiless (except when in his synthetic body)
Sense via Mindweb
Housed in a Quantum Computer
Reconfigurable Form

Other Extras
Archon Integrated Fighter. Aspect: “Advanced, Atmosphere-capable Fighter” Skills: Stealth Mode (Stealth +2). Stunt: Starship Weapons. The AIF is capable of supporting a small team.

Equipment
Sonic Blaster (ranged). Cost: Fair.