Galatea

A 4th Edition D&D RPG

Session the Twenty Second We fought 5 worgs and a large troll. That were trying to enter a burning farm house. They weren’t much of a challenge using Naya’s brilliant tactics. The family was able to get out of the house and away before it burned. The family told us of seeing shapes moving through forest edge toward the town. ...

Session the Twenty First After a short rest, the party noticed that despite the noise they had made earlier, no enemies – troll or otherwise – had began a counter attack or even sent a scouting party. Syrillia, wounded by the previous day’s efforts and suffering from and unknown disease contracted during the battle, went back to the ...

Session the Twentieth The party continued through the swamp leading inevitably toward the realm of the Troll King. Suulwyn noted that this area had many old ruins, many of which would likely be occupied. However, the path the party took avoided these. Taking command at Rowe’s suggestion, Naya blazed through the difficult swamp with Lucien ...

Session the Nineteenth Our guide pointed out the path that would take us to the Troll King and turned back to Bravak to help plan the defenses in case the trolls attacked. An hour later we were bushwhacked by accusatory Drakith who were sure that Naya was a bad, bad girl. We fought them off but the leader escaped ...

Session the Eighteenth We go into the town to deliver the letter that Chance was to have delivered. Kelana Dhoram is the mayor and her letter was to be sent to Baron Perenon. There we found Sulwyn, Syrelia, and Zayne. He escaped and they had defeated the undead woman who had enslaved Sulwyn. Now reunited, we went to ...

Session the Seventeenth We took off after the kidnappers instead of escorting the caravan. Rowe assissted Kestra as she again led the group in tracking our quarry. We managed to lose them again but it was late so we set up camp and tried again the next day. Lucain found Rowe after a narrow escape from his captors. These ...

Session the Sixteenth Lucain was taken at the last moment by one of his captors and we followed him for two days before, on the third day, we lost his trail. Then we were ambushed by murderers and assassins who tried very, very hard to kill Rowe. Had he not healed like a madman, he would have been ...

Session the Fifteenth Having driven off the vampiress and her minions the team took a moment to take stock of what she had in her mausoleum. There was a small bag with 103 platinum pieces, two potions of Vitality, suit of chainmail armor (Imposter’s Chain +4, AV46), and a pair of enchanted boots (Earthstriders, Lvl 14 AV128). Unsure ...

Session the Fourteenth After our ordeal with the murderous carriage, we decided to get some rest before we proceeded. We spread out and explore the grounds and discovered animated statues in an old garden. These we engaged and cleared, before continuing on our exploration. We next encountered a hedge maze peopled by undead ghouls. They were nasty to fight ...

Session the Thirteenth Trystan received a rather poor reception when she arrived, porting in with Rowe. Kestra’s attack had her put off and she took herself outside, being uncomfortable with the group inside the shack. Rowe spoke with her briefly, trying to assure her that his friends were not bad people, just mistaken. He then went inside to ...

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