The Coup Epilogue (the first in awhile…)

Lord Hugo the Disinherited was dead, his body consumed in his hate for his father and what he perceived as wrongs against him. His friend the defrocked wizard Skall was dead. Sixteen conspirator mercenaries were dead. Twenty-nine of the City Guard were dead. Nearly half the Ducal Guard, many of the Duke’s advisors, and his wizard Magus Alix were dead. Of the surviving Ducal Guard, all but a few were part of the conspiracy and had fled or were captured. Six men remained to protect the citadel.

The Duke was gone. Consumed by the embodiment of Hugo’s hatred for him, which in the end claimed Hugo himself. Continue reading “The Coup Epilogue (the first in awhile…)”

Epilogue: Session 27

Overview:

The party participated in the defense of Calder Keep. After the fall of the Baron and the Castilian and the raid on the goblin priests, the party split up to support Lady Rivanon’s strategy of negotiation with targeted action. Typhon Né took out the enemy’s etten, while Emmeline and Elemix went after different leaders. All defended the walls with young Renée and Silverleaf providing targeted support. The battle raged much of the morning with the enemy’s unity being broken with the death of their leaders and most of their priests of Hate. Continue reading “Epilogue: Session 27”

Epilogue: Session 26

Overview 1:

At least one powerful Hag has found Cerisey and knows the Vale of the Mother Tree is nearby. She has attacked and nearly murdered a druidess names Zoé, taking her form to infiltrate the town, lure the party in, and ultimately try to either destroy them or use the women as breeding stock and the men as dinner. Luckily the hag underestimated Elimix’s overconfidence. However, even defeated and retreating into the etherial plane, the Hag survived to fight another day. Continue reading “Epilogue: Session 26”

Uzec: Town in Detail

Statistics:

  • Nation: The Thalassan League
  • Region: The Periphery (formerly the Five Kingdoms)
  • Provence: Derrien (enfiefed to the Duchy of Derrien)
  • Realm: Northmarch (formerly Uzec & Calder Valley)
  • Ruler: Roland d’Uzec
  • Population: 5091 (out of some 80,000 in all areas of the Upper and Lower Calder valleys)
  • Nearby Villages: Calder Keep (pop. 1018), Gamaché (pop. 708), Yvoiré (pop. 675), Vessaux (pop. 656), Sabé (pop 610). There are a dozen other villages and over a hundred hamlets throughout the Northmarch.

Continue reading “Uzec: Town in Detail”

Epilogue Session 25

Overview 

The party split up from Rivanon and went up river directly to Uzec while she stayed behind to wait for several score reinforcements she hoped to march over the Eastern Ridge pass. Renée, the daughter of Vorn’s friend Captain du Triel, joined the party under Emmeline’s tutorage. After fighting a tumultuous battle against a goblinoid raiding party, the party eventually made its way all the way to Uzec where the Baron had already departed for Calder Keep. The party split again the next day with Emmeline, Elemix, and Renée heading for Cerisey and Typhon staying to help her wife Jocelyn (seen as half-way through a pregnancy) with the refugees and the wounded coming in from the north.

Continue reading “Epilogue Session 25”

Epilogue Session 24

Overview

The party took care of business in Camaret, including banking, reporting the Wizard’s Guild, fighting a fire, and in Elemix, Emmeline, and Rivanon’s cases have strange dreams at the Shepherd’s Wand. In a break ing the winter storms of 488, they made their way north to Derrienport via a brief stop at a snowed-inn lodge. Continue reading “Epilogue Session 24”

Multi-Session Epilogue: From Storuvan to Camaret

Overview

And so it came to pass that the party journeyed first from Storuvan, to the Temple of the Dreigeist, to the Cave of Skarrifax the White, across the broken lands to the Hattani Gates and the ruins of Vahansarti, western capital of the Last Hattani Empire and resting place of Ashurbellkara and his Horde, eventually with sorcererous help transported back to a small farm in the Periphery outside Camaret.

Places & People

Storuvan: Rift Kingdom ruled by a hereditary matriarchy descended from Haalkhan the Conquerer. A strict caste-based culture where slavery is the norm, the city controls much of the trade from the east.

Thal: Gnomish manager of the Royal Unicorn, and inn and brothel near the West Market. Works for Herzog Bojec, a minister in the city government.

General Gustave: Leader in the Storuvan Army. Backed Emmeline’s plan to make peace with the Maelith refugees.

Magus Calar Tel: Storuvan sorcerer. Willing to teach Elemix – if he would join them and take their vows.

Matildë: Former Dreigeist Vala priestess. Responsible for briefly reuniting Typhon and his sister Thora. Died in doing so but raised by her fellow priestesses, but now powerless. Joined the Eterian Sorcerer Jon in seeking a new future.

Rosalinde: Vannessi former slave and courtesan. Freed by Mathildë at the request of Emmeline. Returned with the party to the Periphery.

Desmodia: Priestess of Tyaa of a sect that is not as militant as others the party has encountered. More of a druidess. Has become a leader of the refugees from Stava, a city in Maelith.

The Temple, The Mountain, and the Broken Lands: The Temple of the Dreigest is dedicated to the unity of the two Norvick gods and the Carian mother goddess. The temple itself is ancient, and may be of pre-Hattanian construction. It is carved into a spur of the southern of the two mountains that flank the Hattani Gates. Above that spur, higher on the mountain, is a Cave occupied by a white dragon. Beyond the mountain is a dangerous and broken land filled with monsters, bandits, barbarians, and giants.

Vala Gretchen: Motherly priestess at the Temple that raised Matildë and advised the party on their journey.

Skarrifax: White dragon and scion of the ancient wyrm Vercertürix, the Cold Drake of Matignon, slayer of the dwarven hero Khord. He slew another party seeking his treasure within the last five years, including a witch dedicated to some ancient being. This party carried an old wand that along with the broken Staff of Power Elemix carried roused the spirit of Ionnis Brennus (Jon).

Krugaar: Chief of a group of Ulaanbator barbarians. Killed in battle with Typhon Né.

Ermingarde: Tyaanite Priestess first encountered in the old Dwarven mines, raised, and then sent to track and destroy the party. Defeated and left for dead on the mountainside.

Ahrien Kellanor: Ancient elf who met with Typhon Né, asked her to act quickly on the Will of Khord, and offered to help those seeking to free Thora. He is unknown to the rest of the party.

The Ruin: At the heart of a hillock in the Hattani plateau

Ashurbellkara: Ancient evil king of the Hattani – possibly undead and possessing a huge army of thousands of undead soldiers. He was undisturbed by the party and remains in the sleep of death.

Belet: His primary wife and an undead guardian of his tomb.

Ionnis (Jon) Brennus: Ancient mage of the Order of High Sorcery. He seemed to have no knowledge of what his colleague Tuderic Draask did after Jon died. Once freed, helped the party to return to the Periphery.

 

Realm of Storuvan

Overview

Situated near the center of the Rift Lands in the wide Schöneklar Valley, Storuvan was once merely a trading town until recently. Before the Eterian conquest some 650 years before it was a free city of mixed Carian/Hattani descent. With the conquest came Eterian colonists. When Sywnna rebelled in 100 TA, Storuvan was cut off the the West from the greater Empire, slowly losing its population and trade. Only much later, during the Norvick invasions, the population swelled as Carian refugees settled the area. Today Storuvan is a blended culture, with Carian, Norvick, Eterian and some Hattani character to it. The city’s population is over 12000 people and it dominates trade from the West to the East and back. It also strategically protects the West from the Visicarian nomads and the Tirorck hordes. Continue reading “Realm of Storuvan”

What I Saw that Day

First letter of Hadrianus to the Thalassans

Yesterday I witnessed something I cannot truly explain to myself, but for you, the followers of Sidonius and the believers in a new Empire, I will try.

The Aderan army’s vanguard had landed and taken much of the town – only at the citadel did the resistance continue. As I learned today, nearly half of the librarians fought and died, body over body, to defend Sidonius’ legacy. From my vantage point on one of the former barrier islands, all seemed lost. The greater enemy fleet was closing and over a hundred small landing boats were on their way.

Out of the corner of my eye, I espyed a titanic battle. Aria Sidonia was fighting, and losing a battle with an Aderan sorcerer. She who had refused her ancestry’s call, now years later fought for its legacy. It was a wonder to behold her fight, her magic, her will. But alas, she could not hold. She was thrown down by the evil mage and tortured by his magical energy. We rushed to her aid, but were driven back by the walls of force emanating from the sorcerer and his kin.

When half of us died in the onslaught, Aria rose up once more and threw the magician down upon the rocks. She looked younger, resilient, radiant. Seeing the imminent destruction of everything she now realized was dear to her, she wept. She raised up her arms and the land rose. The barrier islands became a shield wall or aegis and the sea retreated back miles into the Azure taking the ships and boats with them. She then called for the ocean and a wave a hundred feet high came crashing back upon the aegis crushing all the enemy fleet and drowning the enemy. All of them. I am both thankful and humbled at her sacrifice. When all was done, Aria was spent. She was aged beyond reason and disappeared into dust. Aarith gave her the power to save us. We must remember.

Lucas Hadrianus, son of Dio Hadrianus of the First Hundred.

 

Why Aarith Matters

Second letter of Aetherius to the Aderans,

May the light of Aarith guide you! I bring good news. Your days of persecution are almost at an end. The death of our leader, the scion of Sidonius, at the hands of the king’s fleet and the wicked sorcerer Erabulus, was not in vain. Together we grieve at the deaths of so many of Adera’s sons at the Aegis, but those who survived witnessed a miracle not seen since the eldest of days. While Aria is gone, her sacrifice, like that of Johanna of the Nail or others who have gone before in the cause of good, has inspired others. You surviving sons will tell the tale, and together we will grieve at the loss of so many and celebrate the greater knowledge that your people will gain. The wisdom of Aarith is without equal, and it is free for all. Continue reading “Why Aarith Matters”